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Devlog
Update 1.3.0 - Airstrips and World Map
January 30, 2026
by
dimitars
Originally the motto for this game was "There are no runways here"... well, now there are! Update 1.3.0 introduces them, along with a larger world map, and other tweaks and fixes requested by the comm...
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Update 1.2.7 - New settings and pausing bug fixes
January 23, 2026
by
dimitars
This update adds new settings requested by the community and addresses reported bugs. New Settings HUD Scale can now be changed independently of the UI scale. This specifically addresses a scenario on...
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Update 1.2.6 - Improving delivery difficulty progression
January 21, 2026
by
dimitars
Reroute This update changes the way deliveries are generated, so if you have a save with an ongoing delivery, it will be randomized mid-flight after you move to this version. Sorry about that, conside...
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Update 1.2.5 - Not tipping over so easily anymore + parking brake
January 16, 2026
by
dimitars
Update 1.2.5 I feel like the most commonly mentioned issues are related to landing and braking. This update addresses these among other minor tweaks and improvements. Aircraft weight distribution The...
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Update 1.2.4 - Free flight and 2026 roadmap
January 08, 2026
by
dimitars
Update 1.2.4 Free Flight Mode Somebody recommended free flight mode in the Community Hub a few weeks back. It felt like the game could greatly benefit from that, especially for new players, so I added...
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Update 1.2.3 - Respawn after crashing and softer brakes
December 23, 2025
by
dimitars
Improving crash mechanics Having to quit or load a save after crashing was disrupting the flow of the game, naturally leading to clanky abuse of the save system, and potentially annoying loss of progr...
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Update 1.2.2 - Delivery bonuses and UX improvements
December 19, 2025
by
dimitars
While working on UX improvements, I felt like the game was getting sluggish after some progress, so I decided to add an incremental delivery bonus. Basically every completed delivery adds a 5% reward...
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itch.io launch and short-term roadmap
December 18, 2025
by
dimitars
I launched the game on Steam earlier today and now I'm doing the same for itch.io I'll provide some context on the current version state: 1.0.X - Tweaks to crash mechanics, scene transition improvemen...
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