Bush 1022

This game grew into the Bush 1022.

How far can you go?

Embark on an adventure with a small bush plane. Your goal is to land on a checkpoint as far from the start point as possible, and then come back. As you get further away, the terrain becomes harder to navigate, until eventually, it's impossible. It's up to you to decide when to go back.

Open Source

The main technical goal of this project was to put together flight mechanics and procedural terrain in a prototype Godot package. The git repository is available here: https://gitlab.com/mitk0100/bush-522


While this prototype works, there are some fundamental aspects that can be greatly improved. More specifics can be seen in my project overview blog post: https://blog.dimitars.dev/posts/gamedev/godotjam2025/godot_game_jam_project/

Comments

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(2 edits) (+1)

Fun little flight sim. Looks like there might be a math error in your physics though. cutting your engine with enough height lets you go infinitely fast backwards.

Edit: Took a look at your code, and I think I've found the issue. Check plane.gd line 94. Your drag calculation squaring your forward velocity before flipping its sign likely means that your velocity is always considered positive for drag purposes, which would mean the faster you're going backwards the more drag you accumulate, which would make you go even faster backwards, compounding the issue.

Thanks for playing and nice catch! I've credited you in the merge request where I fix this bug: https://gitlab.com/mitk0100/bush-522/-/merge_requests/22