N-body Problem
A very small physics puzzle game I built for Godot and Aseprite practice.
In this game, the player spawns celestial bodies around a star with a given momentum. All bodies attract each other. The goal of each level is to spawn all provided bodies and wait for a timer to run out afterwards, without any of the bodies crashing into each other.
Additional used assets:
- OIL 6 palette by GrafxKid
- Silkscreen font
- Planet spawn arrow, part of Kenney.nl's Simple Space pack
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